@startuml
sprite $invert_colors [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000002200000000000000000000000
00000000000000000000001DE20000000000000000000000
0000000000000000000001DFFE2000000000000000000000
000000000000000000001DFFFFE200000000000000000000
00000000000000000001DFFFFFFE20000000000000000000
0000000000000000001DFFFFFFFFE2000000000000000000
000000000000000002DFFFFBFFFFFD200000000000000000
00000000000000001DFFFFB0FFFFFFE20000000000000000
0000000000000001DFFFFB00FFFFFFFE2000000000000000
000000000000001DFFFFB000FFFFFFFFE200000000000000
00000000000001DFFFFB0000FFFFFFFFFE20000000000000
0000000000001DFFFFB00000FFFFFFFFFFD1000000000000
000000000001DFFFFB000000FFFFFFFFFFFD100000000000
00000000000CFFFFB0000000FFFFFFFFFFFFC00000000000
00000000007FFFFB00000000FFFFFFFFFFFFF70000000000
0000000001FFFFD000000000FFFFFFFFFFFFFF1000000000
0000000009FFFF2000000000FFFFFFFFFFFFFF9000000000
000000000FFFF80000000000FFFFFFFFFFFFFFF000000000
000000005FFFF00000000000FFFFFFFFFFFFFFF500000000
000000009FFFA00000000000FFFFFFFFFFFFFFF900000000
00000000CFFF500000000000FFFFFFFFFFFFFFFC00000000
00000000EFFF200000000000FFFFFFFFFFFFFFFF00000000
00000000FFFF100000000000FFFFFFFFFFFFFFFF00000000
00000000FFFF000000000000FFFFFFFFFFFFFFFF00000000
00000000EFFF200000000000FFFFFFFFFFFFFFFF00000000
00000000DFFF400000000000FFFFFFFFFFFFFFFD00000000
00000000AFFF800000000000FFFFFFFFFFFFFFFA00000000
000000006FFFD00000000000FFFFFFFFFFFFFFF600000000
000000001FFFF50000000000FFFFFFFFFFFFFFF100000000
000000000BFFFE0000000000FFFFFFFFFFFFFFB000000000
0000000003FFFFA000000000FFFFFFFFFFFFFF3000000000
0000000000AFFFF800000000FFFFFFFFFFFFFA0000000000
00000000001EFFFFA0000000FFFFFFFFFFFFE10000000000
000000000003FFFFFD400000FFFFFFFFFFFF300000000000
0000000000004FFFFFFC6200FFFFFFFFFFF4000000000000
00000000000003EFFFFFFFFDFFFFFFFFFE30000000000000
000000000000001AFFFFFFFFFFFFFFFFA100000000000000
00000000000000004BFFFFFFFFFFFFB30000000000000000
00000000000000000027BEFFFFEB72000000000000000000
000000000000000000000001100000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_INVERT_COLORS(_alias) ENTITY(rectangle,black,invert_colors,_alias,MATERIAL INVERT_COLORS)
!define MATERIAL_INVERT_COLORS(_alias, _label) ENTITY(rectangle,black,invert_colors,_label, _alias,MATERIAL INVERT_COLORS)
!define MATERIAL_INVERT_COLORS(_alias, _label, _shape) ENTITY(_shape,black,invert_colors,_label, _alias,MATERIAL INVERT_COLORS)
!define MATERIAL_INVERT_COLORS(_alias, _label, _shape, _color) ENTITY(_shape,_color,invert_colors,_label, _alias,MATERIAL INVERT_COLORS)
skinparam folderBackgroundColor<<MATERIAL INVERT_COLORS>> White
@enduml